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	<title>games and code &#187; xna</title>
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	<description>code it, play it</description>
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		<title>Completing hobby projects</title>
		<link>http://www.gamesandcode.com/blog/2008/01/completing-hobby-projects</link>
		<comments>http://www.gamesandcode.com/blog/2008/01/completing-hobby-projects#comments</comments>
		<pubDate>Mon, 14 Jan 2008 19:28:08 +0000</pubDate>
		<dc:creator>hugo</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[I have a long line of unfinished projects. I like to start a new project, explore, learn and finally move on to something else before I make something visible. Sure, there is much code left, most of the time it&#8217;s reusable but i don&#8217;t really have some showcase, some folder with finished projects, with executables. [...]]]></description>
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		<title>Map project complete</title>
		<link>http://www.gamesandcode.com/blog/2008/01/map-project-complete</link>
		<comments>http://www.gamesandcode.com/blog/2008/01/map-project-complete#comments</comments>
		<pubDate>Sat, 05 Jan 2008 23:50:54 +0000</pubDate>
		<dc:creator>hugo</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[I finished Map project (Part 1, Part 2) in XNA and learned some things while making it. I didn&#8217;t know why every game in last few years is made in 3D. Of course, first person shooters, some first person RPGs and various simulators should be 3D. They were faking 3D look even when there was [...]]]></description>
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