I’m a big fan of d20 system and I like to play tabletop Dungeons and Dragons and computer games like Baldur’s Gate which utilize this system. I always preferred d20 system over others like in Elders Scrolls series or Diablo. The reason for this is probably that I like when things are somewhat complicated but well defined. I enjoy exploring all possibilities of the system, discovering hidden opportunities and huge number of options when shaping your character. I like how you can take role of stupid barbarian, evil magician, devoted paladin or sneaky thief.
Jade Empire is inspired with Wuxia, Chinese martial arts genre in literature and cinema, on the west known mostly from kung fu movies. Everything is here: wise teacher, gifted student, dance-like combats and hints of supernatural. Most important Wuxia elements are beautifully translated into computer game. The game bounces you from combat to dialogs and back where you can apply your conversation or fighting skills.
Stats
When I’ve heard of Jade Empire, game from BioWare: creators of Infinity Engine, I expected more stats and dices, this time set in eastern mythology. I was wrong. The game has most simplified character attributes system I ever saw. There are only three main stats your character has: mind, body and spirit. Those three then affect your chi, health and focus and when combined they form your conversation skills: intimidation, charm and intuition. You can also learn new fighting styles and spend some skill points to improve them. There are many different styles but you’ll probably want to decide which you want to improve. Inventory system doesn’t exist. You can have only one weapon at the time, armors are not in the game and plot items are used automatically when you need them. All this simplicity results in minimum time you spend studying your character sheets – you are in action non stop.
Fights
I never enjoyed computer fights. Mortal combat style was too complicated for me: all those keyboard combinations spoiled the fun. Instead of fighting I was guessing keyboard combinations. In Baldur’s gate fighter characters are too stiff, they stand toe to toe and just punch each other. Elder scrolls games and Diablo are just click fests with bare minimum of strategy. Jade empire has found sweet point. You circle around your opponent approaching them carefully, trying to hit them or exploit their misses. You can hit them with quick assault, powerful charged attack and area blast. While in fight you can spend Chi to bring more power to your attacks or focus to increase your speed (in game seen as slowing your opponents, like bullet time).
Dialogs
Conversation is the most important aspect of tabletop games. Huge set of rules are there for players to follow them but most of fun is created with witty dialogs, powerful speeches and humorous comments. Time when computers could simulate conversation has not yet come. For now, we must be satisfied with choosing one answer from few predefined responses. They generally vary from good to evil and most of the time you get what you asked for. Be rude and you’ll provoke some fights you could avoid, be nice and you can get some information. In Jade Empire dialogs work just like that. Sometimes results of dialogs depends on your conversation skills and if you are good at some of them you’ll get some kind of reward. Nothing revolutionary but it drives the story forward.
Conclusion
After Fallout 2 and Baldur’s Gate 2, Jade Empire could be the third RPG I’ve ever finished. I’m immersed in the story and I actually like to fight in this game.