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About X-COM
September 2nd, 2007

I am a big fan of the XCOM series. Released in 1994 „UFO: Enemy unknown” was never surpassed in playability. If I counted spent hours per game, „Enemy unknown“ and it’s sequel (or expansion) „Terror from the deep“ would be on top. 13 years later there is still no successor on sight, game which can take original idea, improve on it and use current technology to give us even better game.

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There’s disturbing article on the FiringSquad named “What’s Killing Game Development?. It’s a must read for everyone who, like me, is disappointed with current state of gaming industry and with games they produce. Their points are simple: development costs too much and publishers cannot risk with new ideas. While many gamers will say that gameplay is most important for a game, reality shows that new game must bring great graphics to make profit.

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