December 9th, 2008
I’m not really into action or arcade gaming. I like self paced gaming style like in turn based games, where I have some time to think, where I can slowly build my path to success. Not that I’m against good, fast action, it’s just that I hate when games are frustrating. And, oh, arcades can be frustrating.
So, looking one day at some top 100 games of all time, I’ve found “Prince of Persia: The Sands of Time”. It got some good reviews, it’s old enough for my PC to run it and middle eastern setting and eye candy graphics give it special charm. I won’t go into full review of the game, there are other places on the net for that. But when I stumble across such a good game, I want to highlight the best parts of it. And of course, rant about why is not perfect.
Game well done
From the first sight, it’s obvious that this game is something exceptionally good. Everything goes smoothly: installation, changing settings, playing… In the time when games and patches are shipped simultaneously, what strikes me the most is that 5 years after release, there are no gameplay or stability related patches for “The sands of time”. Only some Nvidia related fix to fill the patches section, otherwise the game is flawless.
When you see a game like this one, you see how wrong is for computer games to try to look photo-realistic. This game looks almost real, but details give it this fantastic touch. It would be wrong to say it’s cartoonish but look for yourself:
this is just beautiful. All these shiny marble, soft tapestries and polished metal are the real eye candy. While characters and monsters are not even near done so well, I must mention the thing about Farah, a female in the game. A compliment to her is that she looks normal. Her shapes and proportions obey the laws of physics and her clothing cover more skin then required for ESRB Teen rating.
Sound effects also add to the atmosphere. Your footsteps and environment sounds echo as you walk through empty, marble corridors. It needs just a little attention to make sound effects right. This game did it.
Combat
Combat. Always a showstopper when I want to play action games. In real life, combat is slow paced affair. You need to step carefully, concentrate on your opponent and focus your strength to only few strikes you’ll get at your opponent. Unfortunately, game developers always want to include combat like in Jackie Chan movies where action is flashing on the screen and he delivers kicks and punches all around himself. Too bad they don’t remember that such movie action is heavily scripted. Whenever Jackie kicks, there is always some face to land his shot on. Opponents close on him exactly on time to receive they portion of punches. Ladders and tables are just where they need to be for Jackie to save the day. If you want that kind of encounter in a game, put it in a cut scene.
In “The Sands of Time”, when you are faced with maximum of three opponents, battles develop very nice. You can do all kind of tricks, jump around and over the foes, striking them while hovering over them, bounce from the walls to surprise them and the game will reward you with slow motion scenes of your exhibitions.
And then you run into six enemies and the whole battle system falls apart. You are always surrounded. Forget about smart positioning and legwork, enemies teleport just behind your back. You quickly lose control of events and you can only watch the Prince as he does the all the cool stuff while you are just mashing the buttons. Replay function could be useful here so we can enjoy the combat too.
The camera hovers somewhere around you and changes it’s position to show the scene. Unfortunately, movement is camera relative so every time the camera rotate, what is front and what is back gets redefined. So, you try to avoid traps and as soon you pass around one of them camera rotates and suddenly you are running back into the trap. It gets even more frustrating in combat. You knock down the opponent and run to him towards him to finish him but camera turns around, enough to put your neck at two handed, double bladed falchion held by giant ogre.
I can’t
Around 25% of the game, I’ve run into a battle I can’t win. I tried to fight fast, I tried to be careful but either Farah or I die in the end. I’ll try few more times, maybe I succeed yet. But frustration is there.










